
TABLE OF CONTENTS
How do I start the Conkers Simulation?
What if the simulator fails?
How do the buttons work?
What are the settings?
What is in the score table?
How are the contests simulated?
Why simulate a Conkers season?
Conkers or bonkers? You decide.
Can I see and copy the program?
Copyright, disclaimer and contact.
How do I get started?
1. Click the top button, observe the table, click the next button, observe the table, then click the top button again and so on for 10 or 20 observations.
2. Click the links above for the settings and the score table to find out about the various experiments which can be simulated.

Why simulate a 'Conkers season' ?
The game. In English tradition, the game of conkers involves two opponents each equipped with one large seed (conker) taken from the spikey tough fruit of the horse chestnut tree (Aesculus hippocastanum, see 'Picture' paragraph below). The conker is pierced and threaded with about half a meter of strong string with a large knot at one end. Each player firmly holds the string at the end furthest from the knot and the conker. The conker can then be either passively dangled or violently swung in an arc shaped trajectory. The players then take it in turns to either dangle or swing their conkers. The swinger attempts to strike his conker against his opponent's in such a way as to break the dangled conker from its supporting string. The player left with a suspended conker is the winner of the game and, typically, the loser will select a new conker in the hope of better future luck.
The scoring system. Winning conkers accumulate points and they are labelled accordingly. For example, a conker with five points is known as a 'five-er', one with thirteen points is a 'thirteen-er' and so on. Traditionally, the rule for gaining new points is as follows: one point for winning the current game plus all of the loser's accumulated points. For example if a three-er beats a five-er its new total of points is 3 + 1 + 5 = 9, so the three-er becomes a nine-er. It is important to note that it is not the player that accumulates points, it is the player's conker.
The context of the games.Traditionally conkers is played during one season of two or three weeks per year. The season corresponds to the time when the horse chestnut seeds (conkers) fall from their trees in the early autumn. Typically the conker players are groups of 8-12 year old boys who challenge each other in school playgrounds. Eventually, interest in the game wanes and when nobody wants to play anymore the season has ended. The season's champion is the player who happens to own the conker with the greatest number of accumulated points. Note that, although unlikely, the season's winning conker may have won only a single contest provided, of course, that it defeated the previous holder of the highest score.
The simulation. Here, the focus of interest is not upon the social phenomenon of conkers nor upon the playing tactics nor upon the Newtonian mechanics of colliding masses; rather the emphasis is upon the developing progression of scores throughout the season. In particular, this simulation is an aid to studying the following topics.
Picture. A fine colour photograph of horse chestnut fruits and seeds may be found at:
The copyright. The copyright of this Conker Season Simulator belongs to Ian E Currah ( 2003 ) of Stratford-upon-Avon, UK. You may copy this simulator for non-commercial purposes provided that you copy this note along with it, thereby acknowledging the author. In addition to this proviso, you are also requested to provide a link to the author's Website at http://www.currah.co.uk/.
Disclaimer. The author of this Conker Season Simulator cannot take responsibility for the uses to which it may be put by other people. Therefore, if you have more than a casual interest in the results of this Simulator, you should supplement them by studying the relevant reputable publications and by consulting recognised experts in sports and tournament design.
Contact. You may contact the author at the Website mentioned above. Please report any faults that you may find in the program's performance.
A. Whether the conkers season might serve as a model for other sports where a very loosely organised and unsupervised tournament is sometimes appropriate. For example, a group of neighbourhood friends decide that they would enjoy an informal tennis tournament throughout the forthcoming season but most of the players do not wish to commit themselves to a fixed number of games with pre-selected members of the group. A conkers-style tournament might be suitable.
B. Whether other simulations might serve as aids to studying other types of tournament. For example, how long should a ladder-style tournament be run and should it be divided into sub-ladders? What are the effects of too many draws in a knockout tournament. How should points be allocated in a league tournament?
C. To what extent are Javascript and similar Web based languages sufficiently flexible and robust to support simulations.
The simulation program
The program. This simulation program is written in Javascript and HTML and you can see it by going to the menu bar near the top of your browser and clicking 'View'. Then click either 'source' or 'page source' or 'document source'. Scroll down and look for 'function contest()' where you can see how the outcome of each contest is decided.
Moving and resizing this window
To move this window, place your mouse pointer on the title bar, hold down your mouse button and drag the window to a new position. To resize this window to full screen dimensions, click the middle button on the title bar. To partially resize this window, locate your mouse pointer exactly on the left-hand or bottom edge, then hold down your mouse key and drag.